Servers are barely protected when granted to us by hosters, so it takes some skill to setup some of the features. Our server is DoS protected, however anyone who knows DoS would know that its not enough. We know that AC server listens to a socket and socket is meant to protect info of people who connect to our server. However sometimes, due to feuds, games of other players are spoiled. In order to prevent this we do now have a different kind of DoS protection offered by me at the application layer of the server, by powerful DoS mitigation scripts. These scripts have been written by me and tested to a certain extent as well. Haven't had problems with it. However, if someone does manage to break the limits of the script I would be the quickest to implement a more powerful one. So rest assured, you could game in our server without having to fear for DoS.
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Topic starter
26 May 2020 16:41
DainBramage reacted